![]() ![]() Zoom the camera out far enough and the map divides into a grid, making it easy to deploy your massive forces, or even drop nukes, on the enemy. Importantly, SC2 has an interface capable of wrangling these huge forces. This means you can have three hundred of the game's most massive unit, assuming you have the means. The game lets you have up to three hundred units at a time, and unlike other games, where a soldier takes one unit space and a big battleship takes twenty, all units in SC2 are created equal. First off, there's the gigantic unit cap. It's greatest success is its scale which is, well, supreme, to say the least. ![]() #SUPREME COMMANDER 2 PC UNIT LIS FULL#SC2 is hands down a fun RTS full of strategic potential. So does Supreme Commander 2 make good on this storied legacy? The simple answer is yes. While Atari, his previous employer, owned the Total Annihilation name, the release of Supreme Commander proved Taylor owned everything else. You might know that Chris Taylor, designer of both TA and the Supreme Commander games (as well Dungeon Siege), started Gas Powered Games way back in 1998. If you remember Total Annihilation, then you've probably heard SC2 is its spiritual successor. Supreme Commander 2, the new real time strategy from Gas Powered Games, is for old school RTS fans the guys who grew up playing Starcraft, Command and Conquer, and most importantly, Total Annihilation. ![]()
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